Use cases - Low Latency
Modern applications require extremely low latency connectivity to deliver great quality of service, but without compromising reliability. Implementing the latest FEC solution is the foundation stone for ensuring high QoS for real-time applications.
RELY is designed to specifically to meet these challenges.
SD-WAN
Businesses today have a very distributed ecosystem with employees and resources often spread around the world. A core component of their network strategy is to deploy secure SD-WAN solutions to allow uninterrupted access to connect their offices, resources and workforce, even over congested home Wi-Fi or public internet connections.
In order to remain competitive, SD-WAN providers need to minimize the inevitable packet losses inflicted over these connections, without sacrificing latency. Otherwise, their users will not be able to communicate and collaborate efficiently in real time, ultimately affecting their bottom line, or forcing the customer to look for an SD-WAN solution which addresses these latency and reliability issues.
By using Rely to optimise the traffic over their SD-WAN, a provider can ensure their customers have improved latency even over poor connections. Rely can adapt its parameters to meet minimum latency targets with reduced overhead without revealing the effects of packet loss to users, ultimately boosting SD-WAN performance. Barracuda Networks have integrated Steinwurf’s FEC solution for exactly this purpose.
Remote piloting of Vehicles /Drones/Machinery
Business, agriculture and military operations are getting more agile and soon the driving seat won’t need to be on the machine, but will look more like a laptop or simulator.
When a driver or pilot in a vehicle or plane turns the wheel or joystick left they expect instant reaction from the machine. When the pilot or driver is 100’s of miles away from the physical machine, they still need instantaneous reactions between human and machine.
Unless you can guarantee that latency will not affect the network then pilots will find that their controls don’t synchronise with intentions on the machines, and at best might have a crashed drone, but more worryingly, may cause someone harm or injury.
These scenarios need low latency FEC to optimise traffic between human and machine to make certain that the operator feels like the pilot.
Extreme & Underwater Communications
Extreme environments, such as heat, cold or underwater can present unique challenges when it comes to packet loss and latency.
For example underwater communications are necessary to connect research and diving teams to each other or the surface. Whilst sensor arrays on deep water drilling operations, need real time connectivity to the computers that monitor them.
Communications in such a harsh environment are extremely lossy, and sometimes only half duplex – meaning you can be either sending or receiving information, not both. In order to minimise already high latency in such communications RELY can be deployed to dramatically improve performance.
With its flexibility and tuneability, RELY can help underwater networks overcome the challenges in deep water communications by rapidly and automatically adjusting to the ever changing conditions in the oceans.
Gaming
Gamers today want to play and stream their games, communicate with teammates across the world while they play, and comment on in-play. Without low latency optimised traffic, gamers cannot move, shoot, react or hear tactics in time, and will be left behind.
Even though game traffic runs through data centres with great connectivity, there are issues with packet loss on the first and last mile, where a user connects from the home or mobile device to the network. The increase in latency makes it impossible for gamers to react in real-time to other players, or to the video output from a remote gaming service, which destroys the experience.
Steinwurf’s Rely FEC solutions can be easily integrated into gaming applications to actively tune the optimum level of repair traffic, so the gamer never realises never notices the packet losses, even in multiplayer and remote gaming scenarios.